Pete's Log: football project continued
Entry #945, (Coding, Hacking, & CS stuff)(posted when I was 22 years old.)
"If you trust the floating-point unit on your machine to do this right, the authors have a bridge they'd like to sell you...." -- from the OpenGL Programming Guide by Neider, Davis, and Woo. Hahaha. I need to read this book, it seems very good.
I did something extraordinarily stupid this morning... for some reason when getting ready to head to campus, I almost packed my laptop. Then I thought "oh, I don't need this, I wrote all that gl code in afs last night." ... wrong! it's all on realloc's hard drive. Oh well. So ist halt manchmal das Leben. At least I was smart enough to remember my football so as to have a basis for modeling one in opengl...
thoughts on rendering a football: first, render a simple football-shaped object using NURBS or some such. second, figure out texture mapping to add detail to the football.
one final note to self: turn on anti-aliasing on the field, the screenshots from last night are lacking anti-aliasing...